![]() ![]() Ionic (Ionic CLI) : 4.10.2 (/usr/local/lib/node_modules/ionic)Ĭordova (Cordova CLI) : 8.1.2 Platforms : ios 5.0.0Ĭordova Plugins : cordova-plugin-ionic-keyboard 2.1.3, cordova-plugin-ionic-webview 3.1. localhost/myApp/platforms/ios/build/emulator/MyApp.app/istĪccording to this thread ( Fresh Ionic Fails to Emulate iOS 12 - ist file not found) it should work with the following command: ionic cordova emulate ios -buildFlag="-UseModernBuildSystem=0"ĭevice type “.undefined” could not be found.Īnd then according to this thread ( Issues starting iOS simulator from CLI) it should work by updating ios-sim like this: cd platforms/ios/cordova & npm install I still get the following error: Its a fresh install of ionic and Xcode, these are my steps: npm install -g ionic I will try with the version 9.4 and let's see if it fix my issue.My new ionic app won’t run in the iOS emulator. Xcode shows the amount of storage you can recover if you remove an installed Simulator runtime, and displays Built-In for a Simulator runtime that Xcode requires. Sandbox: fseventsd(60) System Policy: deny(1) file-read-metadata /private/var/folders/7f/6dsw7z5s2w59fklv68r_97gm0000gn/0/ Choose Xcode > Settings > Platforms to see a list of Simulator runtimes that are currently installed and available to download. ![]() My dmesg messages were something like this everytime that the Simulator crashed: If you try to open the simulator again you will see that the IPHONE/IPOD/IWATCH whatever device you are simulating is still running in the back but it goes away with the crash of the simulator, so I don't understand the point here. Sudo /Applications/Xcode.app/Contents/Developer/Applications/Simulator.app/Contents/MacOS/Simulator It tries to connect from Windows, but doesnt succeed. It should have already made all the 14.4 devices again. Download 14.4 (5 GB) Once it installs, cancel the new simulator youre creating. ![]() Otherwise we need to downgrade to 9.4 since it was already tested with High Sierra as you mentioned ( I will try this right away!).įor more information you can check in dmesg messages that there is an issue with permissions to write in the sandbox and also with the program "Simulator" itself. In the drop-down choose to download more Simulator Runtimes. I have made an small investigation here but without any success, I think it is due a program compatibility with the OS (High Sierra or Mojave), so nothing to do here.Īs you mentioned KB7APP in a previous comment above, it is needed to install Mojave and install XCODE 10 so it seems (and I suppose) it fixes the issue. Is there an Update with a fix coming anytime soon? at least tell us you're reading these, as well as all the Error Reports that you have to be getting from the crash reports. ![]() Defining different launch screens per URL scheme, toggling the visibility of toolbars, and defining a configuration inside your ist remove the need for a launch screen storyboard. we test their released product so they don't have to pay employees to do it :-(. Launch screens have a history of improvements and Xcode 12 adds a new chapter to this story. It seems as if Apple may have gone the way of a lot of other software companies and axed their Testers, I mean, who needs Quality Control anyway, right? That's what all us consumers are for. How can I launch the device simulator on a Mac and specify which specific device I want, for example an iPhone 6s or an iPhone X, without having to launch Xcode (which takes forever on my old Mac) Stack Exchange Network. The only thing keeping me from being completely ticked off is that I am able to test things out on my physical iPhone. so that's why I'm thinking this has to do with the upgrade path. I have a scheme UnitTests which is configured to run tests (logic tests). I switched to Xcode 5 recently and it started to fail, because it cant launch Simulator. Thing is, my friend did a CLEAN install of XCode 10 on Mojave, and his simulators all work flawlessly. This build automation tool was running under different user and was running all these tests. I've tried upgrading to Mojave, just in case there was some sort of incompatibility in a framework component somewhere, that didn't work, and I've tried uninstalling XCode, ( yeah, I know, that leaves orphaned files hanging around, so I wasn't really holding my breath on that one ), rebooting, and reinstalling 10 from the AppStore. I was on High Sierra running XCode 9.x and all was perfect. The exact same errors for me as well * SIGH*, absolutely NO simulator will work, I've tried both iPhone and iPad simulators, no dice anywhere.įrom what I've been reading this seems to be an UPGRADE issue. ![]()
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